In the past few weeks I've started on a new game for iPhone and iPad called SOLUS. It's a first person mystery/exploration game set aboard a space vessel in the near future.
I had a lot of fun making qub so I thought I'd start on a new game... Almost exactly a year later! Along with working on SOLUS, I wanted to start a developer blog to document and record the process. It's something I didn't do the first time around but I think it can be therapeutic and a great way to pool the community and help make the game better than I could make it just by myself.
everything shown here is pre-alpha and much of it will change/improve as development continues but nevertheless, here are some in-game screen shots! Enjoy.
qub, A Game About Symmetry and Survival!
Can I control two mirrored objects, steering them clear of incoming enemies (hell bent on exploding me into little pieces, mind you) long enough to activate my shield, circle around and blast those suckers to kingdom come?
Can I survive long enough to topple my best score, or am I forever cursed to try and fail?
Do I like facing off (literally) with my friends and watching their smiles fade as I show them who the real boss is?
If your answer to any of the above questions was yes, ask your doctor if qub is right for you. Or, click the link below to grab it from the App Store.
60FPS on iPad and iPhone!
3 Difficulty Modes!
Addicting Shared Screen Multiplayer On iPad!
Game Center Leaderboards and Achievements!
Challenge friends to beat your score!
Questions or concerns? Don't hesitate to contact me using the form below.